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Morowind code patch vs unofficial morrowind patch
Morowind code patch vs unofficial morrowind patch











morowind code patch vs unofficial morrowind patch

Please try disabling this if you have trouble with your mount.

morowind code patch vs unofficial morrowind patch

(*) This may have side effects on creature riding mods. Using a 1pt slowfall to avoid falling damage is also common advice, which definitely no longer works. This feature is optional despite fixing a framerate bug, as some people may be utilizing low magnitude slowfall spells as part of their playstyle. Horizontal air resistance has been reduced to 5% of the original to allow characters to glide, but remember that air resistance still increases with high magnitude spells. The slowfall speed has been adjusted so you won't slow down greatly until at least 50pts of magnitude. By comparison, the standard spell and enchantment is 30pts. Now, a 10pt spell only avoids damage for short drops, a 15pt spell will mitigate 80% of the damage of long drops and all of short falls, and a 20pt slowfall spell will prevent all damage. The falling speed of slowfall varied so much depending on your framerate, there was previously no choice but to avoid giving damage. (*) This seems to disable auto equipping of bound weaponsįixes the framerate-dependence of slowfall and its complete prevention of falling damage. During an attack, the command will just be ignored, the same way the game handles a player trying to change weapon during attack. Prevents the Equip script command from changing weapons during an attacking animation, which can confuse AI attacks and glitch player attacks. Prevents the Equip script command from duplicating already equipped arrows, bolts, and thrown weapons.

#Morowind code patch vs unofficial morrowind patch mods

(*) Not 100% confirmed but I suspect this may cause problems (player stuck on low fatigue collapsing) with other mods making player collapse decreasing player fatigue (e.g.

morowind code patch vs unofficial morrowind patch

Now it can, and NPCs typically will remain on the floor until the damage fatigue spell expires. This can normally be caused by drain fatigue spells or hand to hand combat, but damage fatigue spells could never reduce fatigue below zero. Normally, NPCs collapse with exhaustion when their fatigue goes below zero. Here are IMO the few patch options that are better disabled IF you have related conflicting options/mods (see * for reason). Morrowind Code Patch is a must-have for obvious reasons, and greatly configurable as each option can be toggled on/off. Do you still have the save to test it? I think it is some incompatibility with "Exhaust NPCs with Damage Fatigue" Morrowind Code Patch option, it happens also with NOM and other mods changing player fatigue, so you could try disabling the MCP option and see if it solves the problem













Morowind code patch vs unofficial morrowind patch